If a client joins a session while the host is moving their character, the character's mesh will become offset on the client.
Example Video: [Link Removed]
Found in 4.16.1 and reproduced in 4.17 Main CL# 3483266
This is a regression, as it did not occur in 4.15.3.
Result: After the client joins, the server character's mesh has been offset
Expected: No mesh offset would occur.
Head over to the existing Questions & Answers thread and let us know what's up.
34 |
Component | UE - Networking |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.17.2, 4.18 |
Created | Jun 12, 2017 |
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Resolved | Aug 15, 2017 |
Updated | Sep 26, 2017 |