With Pause Event on frame 0, sequence will never be able to resume playing. It appears to trigger the event again.
Result: Sequence will not resume playing.
Expected: Sequence resumes playing without triggering the event at frame 0 again. If you move the event to frame 1, you will get the expected result.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45996 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.15, 4.16, 4.17 |
Target Fix | 4.18 |
Created | Jun 13, 2017 |
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Resolved | Jun 30, 2017 |
Updated | Apr 27, 2018 |