Crash occurs if the user splits an Output Parameter on a function, then links one of the pins, and then removes the parameter entirely.
I could not reproduce this in Main.
RESULT
Crash.
Assertion failed: Pair != nullptr [File:D:\Framework\Engine\Source\Runtime\Core\Public\Containers/Map.h] [Line: 456] UE4Editor_BlueprintGraph!UK2Node::RewireOldPinsToNewPins() k2node.cpp:934 UE4Editor_BlueprintGraph!UK2Node::ReconstructNode() k2node.cpp:581 UE4Editor_Kismet!FBlueprintGraphArgumentLayout::OnRemoveClicked() blueprintdetailscustomization.cpp:2802 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintGraphArgumentLayout,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintGraphArgumentLayout,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_PropertyEditor!PropertyCustomizationHelpers::SPropertyEditorButton::OnClick() propertycustomizationhelpers.cpp:80 UE4Editor_PropertyEditor!TMemberFunctionCaller<PropertyCustomizationHelpers::SPropertyEditorButton,FReply() delegateinstanceinterface.h:165 UE4Editor_PropertyEditor!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<PropertyCustomizationHelpers::SP tuple.h:497 UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,PropertyCustomizationHelpers::SPropertyEditorButton,0,FReply __cdecl() delegateinstancesimpl.h:327 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:537 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:283 UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() slateapplication.cpp:5197 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() slateapplication.cpp:239 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5186 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5688 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5668 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1699 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2122 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:862 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:709 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:1009 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3097 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.17 |
Target Fix | 4.17 |
Fix Commit | 3488337 |
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Main Commit | 3510073 |
Created | Jun 13, 2017 |
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Resolved | Jun 13, 2017 |
Updated | Apr 27, 2018 |