When attaching a component to a camera in the Character, setting its relative location is causing the relative rotation to fluctuate by 2-4 degrees depending on the rotation of the camera component.
Result: The relative pitch is fluctuating by a few degrees
Expected: There would be no change to the rotation of the capsule component
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46037 in the post.
| 5 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.15, 4.16, 4.17 |
| Created | Jun 14, 2017 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |