When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class blank on the node and set it at a later time.
Regression?: Yes
This did not occur in 4.15.3-3450819+++UE4+Release-4.15
[2017.06.14-16.36.13:152][ 0]LogWindows:Error: === Critical error: === [2017.06.14-16.36.13:152][ 0]LogWindows:Error: [2017.06.14-16.36.13:152][ 0]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2781] [2017.06.14-16.36.13:152][ 0]LogWindows:Error: Missing import of (/Game/NewMap): NODE_AddChildActorComponent-0_Actor_CAT in Package /Game/NewBlueprint was not found, but the package exists. [2017.06.14-16.36.13:152][ 0]LogWindows:Error: [2017.06.14-16.36.13:152][ 0]LogWindows:Error: [2017.06.14-16.36.13:152][ 0]LogWindows:Error: KERNELBASE.dll!0x00000000FD47A06D [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F483A3A [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F53058B [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F3B9E28 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F990088 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F99CE5C [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F977937 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F953D7F [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F99640E [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F99B960 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F9BB438 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F9BA489 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F981EA5 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F919E08 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000004032C133 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x00000000402E4FD6 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x00000000404D794E [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F3989C8 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F397FC2 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F39813A [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F3A91D8 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x00000000430A247E [2017.06.14-16.36.13:152][ 0]LogWindows:Error: kernel32.dll!0x00000000773159CD [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ntdll.dll!0x000000007744A561 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ntdll.dll!0x000000007744A561
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
为什么我的电脑无法安装ue,错误代码一直是IS-IN-BV05,该如何解决
Why does the volume fog disappear from a distant view?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.16, 4.17 |
Target Fix | 4.17 |
Fix Commit | 3501457 |
---|---|
Main Commit | 3510073 |
Created | Jun 14, 2017 |
---|---|
Resolved | Jun 20, 2017 |
Updated | Apr 27, 2018 |