When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class blank on the node and set it at a later time.
Regression?: Yes
This did not occur in 4.15.3-3450819+++UE4+Release-4.15
[2017.06.14-16.36.13:152][ 0]LogWindows:Error: === Critical error: === [2017.06.14-16.36.13:152][ 0]LogWindows:Error: [2017.06.14-16.36.13:152][ 0]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2781] [2017.06.14-16.36.13:152][ 0]LogWindows:Error: Missing import of (/Game/NewMap): NODE_AddChildActorComponent-0_Actor_CAT in Package /Game/NewBlueprint was not found, but the package exists. [2017.06.14-16.36.13:152][ 0]LogWindows:Error: [2017.06.14-16.36.13:152][ 0]LogWindows:Error: [2017.06.14-16.36.13:152][ 0]LogWindows:Error: KERNELBASE.dll!0x00000000FD47A06D [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F483A3A [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F53058B [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F3B9E28 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F990088 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F99CE5C [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F977937 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F953D7F [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F99640E [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F99B960 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F9BB438 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F9BA489 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F981EA5 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F919E08 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000004032C133 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x00000000402E4FD6 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x00000000404D794E [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F3989C8 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F397FC2 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F39813A [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x000000003F3A91D8 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ChildActorCrash.exe!0x00000000430A247E [2017.06.14-16.36.13:152][ 0]LogWindows:Error: kernel32.dll!0x00000000773159CD [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ntdll.dll!0x000000007744A561 [2017.06.14-16.36.13:152][ 0]LogWindows:Error: ntdll.dll!0x000000007744A561
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.17 |
Fix Commit | 3501457 |
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Main Commit | 3510073 |
Created | Jun 14, 2017 |
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Resolved | Jun 20, 2017 |
Updated | Apr 27, 2018 |