Description

REGRESSION: No

When the user drags off a linked input pin, and adds another pin through the context menu, the two pins aren't automatically linked like it does when the user does the same action with a linked output pin.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the level blueprint.
  3. Add a Make Literal Bool node.
  4. Drag off the output and add another Make Literal Bool node.
  5. Drag off the linked input on the second node and add another Make Literal Bool node.

RESULT

The third node is created but is not automatically connected to the node that the user dragged off of.

EXPECTED

Doing this same thing with a linked output node autoconnects. Should autoconnect with inputs as well.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46059 in the post.

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Won't Fix
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.17
CreatedJun 14, 2017
ResolvedJun 14, 2017
UpdatedApr 27, 2018