Description

Set tracking origin has a 90 degree offset between Floor and Eye level. When switching the Setting for the Set Tracking Origin Node from Floor level to Eye level, there appears to be a 90 degree difference

Steps to Reproduce
  1. Make sure that the vive is hooked up and turned on
  2. Open the editor
  3. Open the level blueprint
  4. On begin play set "Set Tracking Origin" to Floor level
  5. Play in editor Take note of the direction you are facing (place object in the level if needed)
  6. Stop PIE
  7. Change the "Set Tracking Origin" node to Eye Level
  8. Play in Editor

Result: The direction that the in game camera is facing will be off by 90 degrees
Expected: The Rotation for the the in game camera would not be affected by switching between Eye level and Floor level when using the Set Tracking Origin Node

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By Design
ComponentUE - Platform - XR
Affects Versions4.16.1
CreatedJun 15, 2017
ResolvedJun 21, 2017
UpdatedApr 27, 2018
View Jira Issue