Suggested fix is to relocate the Super::PreExit() call to the end of UGameEngine::PreExit() so that level streaming can be safely flushed before the MID cache is cleaned up.
N/A (intermittent crash reported by licensee along with a potential fix)
FTextRenderComponentMIDCache::GetMIDData() textrendercomponent.cpp:484 FTextRenderSceneProxy::FTextRenderSceneProxy() textrendercomponent.cpp:716 FScene::AddPrimitive() rendererscene.cpp:705 UPrimitiveComponent::CreateRenderState_Concurrent() primitivecomponent.cpp:448 UActorComponent::ExecuteRegisterEvents() actorcomponent.cpp:1252 UActorComponent::RegisterComponentWithWorld() actorcomponent.cpp:977 AActor::IncrementalRegisterComponents() actor.cpp:4256 ULevel::IncrementalUpdateComponents() level.cpp:967 UWorld::AddToWorld() world.cpp:2342 UWorld::UpdateLevelStreamingInner() world.cpp:3006 UWorld::UpdateLevelStreaming() world.cpp:3079 UWorld::FlushLevelStreaming() world.cpp:3119 UGameEngine::PreExit() gameengine.cpp:682 FEngineLoop::Exit() launchengineloop.cpp:2733 GuardedMain() launch.cpp:194 GuardedMainWrapper() launchwindows.cpp:134 WinMain() launchwindows.cpp:216 __scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Fix Commit | 3495536 |
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Main Commit | 3499771 |
Created | Jun 16, 2017 |
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Resolved | Jun 16, 2017 |
Updated | Jun 23, 2018 |