Description

Unable to pause Camera Shake if Google VR plugin is enabled. Everything pauses correctly if the Google VR plugin is disabled.

Unable to test in Main due to blocker with enabling Google VR plugin.

User Description:

Hi, in our game we are making use of the PlayWorldCameraShake functionality. At the moment we have an issue where the camera shake will continue to play even when the player pauses the game. Ideally we'd like a way to be able to pause the camera from shaking when the player pauses the game, then to resume the shake from where it left off when the game is resumed. Does anyone have any idea of how to do this, or if it's even possible using the PlayWorldCameraShake functionality?

I should have mentioned in my question that this is for a google daydream project - though the behaviour does reproduce in editor. I've been able to repro it in a fresh, very basic project - just the bare essentials of a google daydream project

Steps to Reproduce
  1. Open the attached test project
  2. PIE
  3. Press the F-key to start the camera shake
  4. Press the P-key to toggle Pause

Results: The camera shake will not pause with the rest of the game

Expected: For the camera shake to pause and then resume once the game is unpaused (This is the behavior when the Google VR plugin is disabled)

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.15.34.16.1
Target Fix4.18
CreatedJun 22, 2017
ResolvedSep 15, 2017
UpdatedSep 16, 2019
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