This is a common crash occurring in the 4.16 release. This is potentially a continuation of [Link Removed], which was closed out when it received additional logging in 4.16. A log file is attached. Additional information is not currently known.
User Descriptions
Source Context
125 TRefCountPtr<IPooledRenderTarget> ResampleTexturePooledRenderTarget; 126 RendererModule->RenderTargetPoolFindFreeElement(RHICmdList, OutputDesc, ResampleTexturePooledRenderTarget, TEXT("ResampleTexture")); 127 ***** check(ResampleTexturePooledRenderTarget); 128 129 const FSceneRenderTargetItem& DestRenderTarget = ResampleTexturePooledRenderTarget->GetRenderTargetItem(); 130 131 SetRenderTarget(RHICmdList, DestRenderTarget.TargetableTexture, FTextureRHIRef()); 132 RHICmdList.SetViewport(0, 0, 0.0f, TargetSize.X, TargetSize.Y, 1.0f);
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_AudioEditor!`FSoundSubmixGraphSchemaAction_NewNode::StaticGetTypeId'::`2'::$TSS0() UE4Editor_MovieSceneCapture!<lambda_5a5915af8972f059158319fc644d7a4c>::operator() [framegrabber.cpp:128] UE4Editor_MovieSceneCapture!TGraphTask<`FViewportSurfaceReader::ResolveRenderTarget'::`2'::EURCMacro_ResolveCaptureFrameTexture>::ExecuteTask() [taskgraphinterfaces.h:884] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:954] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:701] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:327] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:461] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46402 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.16 |
Target Fix | 4.17 |
Fix Commit | 3473670 |
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Main Commit | 3567077 |
Created | Jun 22, 2017 |
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Resolved | Jun 22, 2017 |
Updated | Apr 27, 2018 |