Description

This is a common crash in the 4.16 release. Users have not provided descriptions so additional information is not currently available.

Source Context

28       // Any clothing simulation factory should derive from this interface object to interact with the engine
   29       UCLASS()
   30       class CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClothingSimulationFactory : public UObject
   31       {
   32       	GENERATED_BODY()
   33       
   34       public:
   35       
   36       	// Create a simulation object for a skeletal mesh to use (see IClothingSimulation)
   37       	virtual IClothingSimulation* CreateSimulation()
   38 ***** 	PURE_VIRTUAL(UClothingSimulationFactory::CreateSimulation, return nullptr;);
   39       
   40       	// Destroy a simulation object, guaranteed to be a pointer returned from CreateSimulation for this factory
   41       	virtual void DestroySimulation(IClothingSimulation* InSimulation)
   42       	PURE_VIRTUAL(UClothingSimulationFactory::DestroySimulation, );
   43       
   44       	// Given an asset, decide whether this factory can create a simulation to use the data inside
   45       	// (return false if data is invalid or missing in the case of custom data)
   46       	virtual bool SupportsAsset(UClothingAssetBase* InAsset)
   47       	PURE_VIRTUAL(UClothingSimulationFactory::SupportsAsset, return false;);
   48       };
Steps to Reproduce

repro steps currently unknown

Callstack
LowLevelFatalError [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public\ClothingSimulationFactoryInterface.h] [Line: 39]
 Pure virtual not implemented (UClothingSimulationFactory::CreateSimulation)

UE4Editor_ClothingSystemRuntimeInterface!UClothingSimulationFactory::CreateSimulation() [clothingsimulationfactoryinterface.h:39]
UE4Editor_Engine!USkeletalMeshComponent::OnRegister() [skeletalmeshcomponent.cpp:479]
UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [actorcomponent.cpp:1223]
UE4Editor_Engine!FComponentReregisterContextBase::ReRegister() [componentreregistercontext.h:68]
UE4Editor_Engine!UActorComponent::ConsolidatedPostEditChange() [actorcomponent.cpp:638]
UE4Editor_Engine!USceneComponent::PostEditChangeProperty() [scenecomponent.cpp:439]
UE4Editor_Engine!UPrimitiveComponent::PostEditChangeProperty() [primitivecomponent.cpp:797]
UE4Editor_Engine!USkinnedMeshComponent::PostEditChangeProperty() [skinnedmeshcomponent.cpp:550]
UE4Editor_Engine!USkeletalMeshComponent::PostEditChangeProperty() [skeletalmeshcomponent.cpp:737]
UE4Editor_CoreUObject!UObject::PostEditChangeChainProperty() [obj.cpp:435]
UE4Editor_Engine!UActorComponent::PostEditChangeChainProperty() [actorcomponent.cpp:684]
UE4Editor_Engine!UPrimitiveComponent::PostEditChangeChainProperty() [primitivecomponent.cpp:918]
UE4Editor_Engine!UMeshComponent::PostEditChangeChainProperty() [meshcomponent.cpp:113]
UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [propertynode.cpp:2354]
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:557]
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:357]
UE4Editor_PropertyEditor!FPropertyValueImpl::SetValueAsString() [propertyhandleimpl.cpp:828]
UE4Editor_PropertyEditor!FPropertyHandleObject::SetValueFromFormattedString() [propertyhandleimpl.cpp:3397]
UE4Editor_PropertyEditor!SPropertyEditorClass::SendToObjects() [spropertyeditorclass.cpp:250]
UE4Editor_PropertyEditor!SPropertyEditorClass::OnClassPicked() [spropertyeditorclass.cpp:239]
UE4Editor_PropertyEditor!TBaseRawMethodDelegateInstance<0,SPropertyEditorClass,void __cdecl() [delegateinstancesimpl.h:648]
UE4Editor_ClassViewer!SClassViewer::OnClassViewerSelectionChanged() [sclassviewer.cpp:2428]
UE4Editor_ClassViewer!TBaseSPMethodDelegateInstance<0,SClassViewer,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_ClassViewer!TBaseSPMethodDelegateInstance<0,SClassViewer,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_ClassViewer!TBaseDelegate<void,TSharedPtr<FClassViewerNode,0>,enum ESelectInfo::Type>::ExecuteIfBound() [delegatesignatureimpl.inl:624]
UE4Editor_ClassViewer!SListView<TSharedPtr<FClassViewerNode,0> >::Private_SignalSelectionChanged() [slistview.h:735]
UE4Editor_ClassViewer!STableRow<TSharedPtr<FString,0> >::OnMouseButtonUp() [stablerow.h:476]
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5049]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:239]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5038]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5515]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5495]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1704]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - Simulation - Physics - Character
Affects Versions4.164.16.1
Target Fix4.17
Fix Commit3520628
Main Commit3555226
Release Commit3520628
CreatedJun 27, 2017
ResolvedJul 4, 2017
UpdatedApr 27, 2018
View Jira Issue