Copying a socket to another skeleton adds a "_0" suffix
Occurs on?
4.15 - 3450819 - YES
4.16 - 3466753 - YES
4.17 - CL#3512142 - YES
Result: "TestSocket_0" is created even though there is not "TestSocket" on the second skeleton
Expected: Pasted as "TestSocket"
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46625 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.15, 4.16, 4.17 |
Target Fix | 4.19 |
Created | Jun 28, 2017 |
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Resolved | Dec 1, 2017 |
Updated | Feb 13, 2018 |