Description

Choosing 'AbstractNavData' as the class for a ChildActorComponent inside a Blueprint class and then relaunching the editor seems to break component details panel editing the next time the Blueprint editor is opened and the ChildActor component is selected.

Did not seem to occur for other CAC class types. Discovered this while working on [Link Removed].

Steps to Reproduce
  1. Launch QAGame editor.
  2. Create a new Actor-based Blueprint class.
  3. Open the Blueprint class in the Blueprint editor and add a ChildActor component.
  4. Select the ChildActor component and set the ChildActorClass to AbstractNavData.
  5. Compile, save and close the editor.
  6. Relaunch the QAGame editor and reopen the Blueprint class.
  7. Select the ChildActor component and attempt to set the ChildActorClass. Note that in the Details tab, the drop-down does not expand to show available class types, hovering over other widgets doesn't initiate a highlight effect, and generally the ChildActor details editing seems to no longer work. However the rest of the Blueprint editor seems to function OK.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46675 in the post.

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Won't Fix
CreatedJun 29, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021