When using the USelection::SelectObjectEvent delegate, selecting an object directly in the viewport will call the delegate as expected but selecting the object through the World Outliner does not call it.
Result:
Capsule component does not appear when selecting through the World Outliner
Expected:
SelectObjectEvent is called when object is selected regardless of selection method
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46676 in the post.