This is probably a continuation from [Link Removed].
[Link Removed] fixed the crash with MS-IME input, but crash/instability can still happen with another Japanese input system, ATOK.
0. Make sure you are using ATOK as Japanese input.
1. Create a default level if there is none
2. Tweak the layout to make the details panel height shorter
3. Select PlayerStart
4. Start inputting some Japanese in Player Start Tag and display the candidate list
5. While the candidate list is displayed, scroll the detail panel to make the Player Start Tag outside the view
6. Click on other viewport or menu to see editor crash
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to implement springarm components to scale according to mouse position in spawn?
Why does UV setting float2(1,1) display incorrectly in the material's custom node?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46815 in the post.
0 |
Component | UE - Editor - UI Systems - Localization |
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Affects Versions | 4.16 |
Target Fix | 4.18 |
Created | Jul 5, 2017 |
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Resolved | Aug 23, 2017 |
Updated | Apr 27, 2018 |