When a level's blueprint contains a multicast function with a parameter, Server Traveling to that level, triggering the multicast, Server Traveling to another level and then back to the level that had the multicast called on it will trigger a crash with the following error:
206]LogWindows:Error: Fatal error: [Link Removed] [Line: 5431]
[206]LogWindows:Error: Package /Game/LevelA was reloaded before it even closed the linker from a previous load. Seems like a waste of time eh?
Result: The game will crash with the error message in the description
Head over to the existing Questions & Answers thread and let us know what's up.
9 |
Component | UE - Networking |
---|---|
Affects Versions | 4.16 |
Target Fix | 4.18 |
Created | Jul 5, 2017 |
---|---|
Resolved | Oct 3, 2017 |
Updated | Oct 3, 2017 |