The editor will crash after calling Move To Location on an AI Pawn that is using a DetourCrowdAIController
Result: Editor crashes
Alternate Repro w/ Project:
Result: Editor crashes
Access violation - code c0000005 (first/second chance not available)
UE4Editor_AIModule!UCrowdFollowingComponent::UpdateCachedDirections() [d:\sean.flint_z5610_streammain\engine\source\runtime\aimodule\private\navigation\crowdfollowingcomponent.cpp:335] UE4Editor_AIModule!UCrowdFollowingComponent::ApplyCrowdAgentVelocity() [d:\sean.flint_z5610_streammain\engine\source\runtime\aimodule\private\navigation\crowdfollowingcomponent.cpp:389] UE4Editor_AIModule!UCrowdManager::ApplyVelocity() [d:\sean.flint_z5610_streammain\engine\source\runtime\aimodule\private\navigation\crowdmanager.cpp:799] UE4Editor_AIModule!UCrowdManager::Tick() [d:\sean.flint_z5610_streammain\engine\source\runtime\aimodule\private\navigation\crowdmanager.cpp:294] UE4Editor_Engine!UNavigationSystem::Tick() [d:\sean.flint_z5610_streammain\engine\source\runtime\engine\private\ai\navigation\navigationsystem.cpp:890] UE4Editor_Engine!UWorld::Tick() [d:\sean.flint_z5610_streammain\engine\source\runtime\engine\private\leveltick.cpp:1334] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\sean.flint_z5610_streammain\engine\source\editor\unrealed\private\editorengine.cpp:1643] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\sean.flint_z5610_streammain\engine\source\editor\unrealed\private\unrealedengine.cpp:396] UE4Editor!FEngineLoop::Tick() [d:\sean.flint_z5610_streammain\engine\source\runtime\launch\private\launchengineloop.cpp:3215] UE4Editor!GuardedMain() [d:\sean.flint_z5610_streammain\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\sean.flint_z5610_streammain\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\sean.flint_z5610_streammain\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.