If you experience this crash, please run the engine with the -d3debug command line to get additional information in your logs, and then share the log file (after you crash again) with Epic in a bug report.
This is a common crash affecting users since at least the 4.14 release. It was previously associated with [Link Removed], however that has been marked as fixed.
Source Context
221 void VerifyD3D11Result(HRESULT D3DResult,const ANSICHAR* Code,const ANSICHAR* Filename,uint32 Line, ID3D11Device* Device) 222 { 223 check(FAILED(D3DResult)); 224 225 const FString& ErrorString = GetD3D11ErrorString(D3DResult, Device); 226 227 UE_LOG(LogD3D11RHI, Error,TEXT("%s failed \n at %s:%u \n with error %s"),ANSI_TO_TCHAR(Code),ANSI_TO_TCHAR(Filename),Line,*ErrorString); 228 229 TerminateOnDeviceRemoved(D3DResult, Device); 230 TerminateOnOutOfMemory(D3DResult, false); 231 232 ***** UE_LOG(LogD3D11RHI, Fatal,TEXT("%s failed \n at %s:%u \n with error %s"),ANSI_TO_TCHAR(Code),ANSI_TO_TCHAR(Filename),Line,*ErrorString); 233 }
repro steps currently unknown
Fatal error: [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 233] Direct3DDevice->CreateBuffer(&Desc,pInitData,VertexBufferResource.GetInitReference()) failed at D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11VertexBuffer.cpp:75 with error E_INVALIDARG UE4Editor_D3D11RHI!VerifyD3D11Result() d3d11util.cpp:233 UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateVertexBuffer() d3d11vertexbuffer.cpp:77 UE4Editor_RHI!FDynamicRHI::CreateVertexBuffer_RenderThread() rhicommandlist.cpp:1732 UE4Editor_RHI!FRHICommandListImmediate::CreateVertexBuffer() rhicommandlist.h:2863 UE4Editor_Engine!RHICreateVertexBuffer() rhicommandlist.h:3589 UE4Editor_Engine!FSkeletalMeshVertexBuffer::InitRHI() skeletalmesh.cpp:304 UE4Editor_RenderCore!FRenderResource::InitResource() renderresource.cpp:33 UE4Editor_RenderCore!TGraphTask<`BeginInitResource'::`2'::EURCMacro_InitCommand>::ExecuteTask() taskgraphinterfaces.h:883 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:327 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:461 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46910 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.17 |
Created | Jul 6, 2017 |
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Resolved | Jul 18, 2017 |
Updated | Apr 27, 2018 |