Child Actor Components are not being destroyed on clients when Destroy Actor is called on the Actor containing the Child Actor Component.
Result: The Child Actor Component is destroyed on the server, but not on the client.
Expected: The Child Actor Component would be destroyed on both the server and the client.
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5 |
Component | UE - Networking |
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Affects Versions | 4.15, 4.16, 4.18 |
Target Fix | 4.19 |
Created | Jul 6, 2017 |
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Resolved | Nov 1, 2017 |
Updated | Feb 24, 2018 |