Child Actor Components are not being destroyed on clients when Destroy Actor is called on the Actor containing the Child Actor Component.
Result: The Child Actor Component is destroyed on the server, but not on the client.
Expected: The Child Actor Component would be destroyed on both the server and the client.
Head over to the existing Questions & Answers thread and let us know what's up.
| 5 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 4.15, 4.16, 4.18 |
| Target Fix | 4.19 |
| Created | Jul 6, 2017 |
|---|---|
| Resolved | Nov 1, 2017 |
| Updated | Feb 24, 2018 |