In Content Examples, the morph targets assigned to SK_Box_Morph_1 exceed 1.0. While it's not "wrong" for morphs to go beyond that, it doesn't seem like it's a great demonstration in the asset. Going above 1.0 results in the sphere getting a little distorted.
RESULT
As the animation plays, you can see the "B" curve (which is controlling the morphtarget) go above 1.0, which causes the vertices to bend inward.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47038 in the post.
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Component | Docs - Samples |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.17 |
Fix Commit | 3529026 |
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Main Commit | 3555226 |
Release Commit | 3529026 |
Created | Jul 10, 2017 |
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Resolved | Jul 10, 2017 |
Updated | Apr 27, 2018 |