Description

In Content Examples, the morph targets assigned to SK_Box_Morph_1 exceed 1.0. While it's not "wrong" for morphs to go beyond that, it doesn't seem like it's a great demonstration in the asset. Going above 1.0 results in the sphere getting a little distorted.

Steps to Reproduce
  1. Open Content Examples in editor.
  2. Open the anim asset SK_Box_Morph_1_Anim.
  3. In the Animation Editor, click Window > Anim Curves.

RESULT

As the animation plays, you can see the "B" curve (which is controlling the morphtarget) go above 1.0, which causes the vertices to bend inward.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47038 in the post.

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Fixed
ComponentDocs - Samples
Affects Versions4.164.17
Target Fix4.17
Fix Commit3529026
Main Commit3555226
Release Commit3529026
CreatedJul 10, 2017
ResolvedJul 10, 2017
UpdatedApr 27, 2018
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