Description

It looks like it is null reference in propertymatrix.
It always occurs when I execute the reproduction procedure.

Steps to Reproduce

1. Open blank project.
2. On click current level's actor. (select any actor)
3. On click "Detail Tab", and click propertymatrix button. (show propertyamatrix)
4. Deleting selected actor.

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_UnrealEd!FAssetEditorToolkit::GetDefaultTabIcon() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\toolkits\asseteditortoolkit.cpp:631]
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<1,FAssetEditorToolkit,0,FSlateBrush const * __ptr64 __cdecl(void)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_Slate!TAttribute<FSlateBrush const * __ptr64>::Get() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\misc\attribute.h:137]
UE4Editor_Slate!SDockTab::GetTabIcon() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\widgets\docking\sdocktab.cpp:698]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SDockTab,0,FSlateBrush const * __ptr64 __cdecl(void)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_Slate!TAttribute<FSlateBrush const * __ptr64>::Get() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\misc\attribute.h:137]
UE4Editor_Slate!SImage::ComputeDesiredSize() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\widgets\images\simage.cpp:62]
UE4Editor_SlateCore!SWidget::CacheDesiredSize() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:482]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:470]
UE4Editor_Slate!PrepassWindowAndChildren() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1302]
UE4Editor_Slate!PrepassWindowAndChildren() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1311]
UE4Editor_Slate!FSlateApplication::DrawPrepass() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1350]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1392]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1149]
UE4Editor_Slate!FSlateApplication::TickApplication() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1726]
UE4Editor_Slate!FSlateApplication::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1548]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3182]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

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Fixed
ComponentTools
Affects Versions4.16
Target Fix4.18
Fix Commit3617923
Main Commit3621569
Release Commit3643070
CreatedJul 11, 2017
ResolvedAug 30, 2017
UpdatedFeb 4, 2019
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