Ensure occurs opening TM-ShaderModels in DirectX10.
This does not occur in 4.16.2
UE4Editor.exe QAGame -game -windowed -D3D10 -log
Result: Ensure occurs
[2017.07.11-14.19.55:298][174]LogOutputDevice: Error: === Handled ensure: === [2017.07.11-14.19.55:299][174]LogOutputDevice: Error: [2017.07.11-14.19.55:299][174]LogOutputDevice: Error: Ensure condition failed: CurrentDepthTexture [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 789] [2017.07.11-14.19.55:300][174]LogOutputDevice: Error: [2017.07.11-14.19.55:300][174]LogOutputDevice: Error: Stack: [2017.07.11-14.19.55:300][174]LogOutputDevice: Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200] [2017.07.11-14.19.55:301][174]LogOutputDevice: Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:233] [2017.07.11-14.19.55:301][174]LogOutputDevice: Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:360] [2017.07.11-14.19.55:301][174]LogOutputDevice: Error: UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::ValidateExclusiveDepthStencilAccess() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:789] [2017.07.11-14.19.55:302][174]LogOutputDevice: Error: UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHISetDepthStencilState() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:817] [2017.07.11-14.19.55:302][174]LogOutputDevice: Error: UE4Editor-D3D11RHI.dll!IRHICommandContext::RHISetGraphicsPipelineState() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\rhi\public\dynamicrhi.h:363] [2017.07.11-14.19.55:302][174]LogOutputDevice: Error: UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHISetGraphicsPipelineState() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11rhiprivate.h:488] [2017.07.11-14.19.55:303][174]LogOutputDevice: Error: UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::ResolveTextureUsingShader<FResolveDepthNonMSPS>() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11rendertarget.cpp:149] [2017.07.11-14.19.55:303][174]LogOutputDevice: Error: UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHICopyToResolveTarget() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11rendertarget.cpp:280] [2017.07.11-14.19.55:303][174]LogOutputDevice: Error: UE4Editor-Renderer.dll!FSceneRenderTargets::ResolveSceneDepthToAuxiliaryTexture() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\renderer\private\postprocess\scenerendertargets.cpp:1454] [2017.07.11-14.19.55:304][174]LogOutputDevice: Error: UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:853] [2017.07.11-14.19.55:304][174]LogOutputDevice: Error: UE4Editor-Renderer.dll!CaptureSceneToScratchCubemap() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:726] [2017.07.11-14.19.55:304][174]LogOutputDevice: Error: UE4Editor-Renderer.dll!TGraphTask<`CaptureSceneIntoScratchCubemap'::`4'::EURCMacro_CaptureCommand>::ExecuteTask() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784] [2017.07.11-14.19.55:305][174]LogOutputDevice: Error: UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:650] [2017.07.11-14.19.55:305][174]LogOutputDevice: Error: UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:559] [2017.07.11-14.19.55:305][174]LogOutputDevice: Error: UE4Editor-RenderCore.dll!RenderingThreadMain() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:325] [2017.07.11-14.19.55:306][174]LogOutputDevice: Error: UE4Editor-RenderCore.dll!FRenderingThread::Run() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:459] [2017.07.11-14.19.55:306][174]LogOutputDevice: Error: UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76] [2017.07.11-14.19.55:306][174]LogOutputDevice: Error: UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:33] [2017.07.11-14.19.55:309][174]LogOutputDevice: Error: KERNEL32.DLL!0x00000000BAEC8364 [2017.07.11-14.19.55:310][174]LogOutputDevice: Error: ntdll.dll!0x00000000BB2670D1 [2017.07.11-14.19.55:310][174]LogOutputDevice: Error:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47092 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.17 |
Target Fix | 4.18 |
Created | Jul 11, 2017 |
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Resolved | Jul 21, 2017 |
Updated | Apr 27, 2018 |