Description

This crash occurs in the 4.17 Preview 1 Binary editor after enabling the Composure plugin.

User Descriptions

  • Enabled the Composure plugin (and restarted editor) in 4.17 Preview 1
Steps to Reproduce
  1. Load the binary editor
  2. Edit > Plugins
  3. Under "Compositing", enable "Composure" and restart the editor

Crash on restart

Callstack
Assertion failed: !RealFilePath.IsEmpty() [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\ShaderCore\Private\ShaderCore.cpp] [Line: 322] Could not map virtual shader source path "/Plugin/LensDistortion/Private/UVGeneration.usf".

UE4Editor_ShaderCore!GetShaderSourceFilePath() [shadercore.cpp:325]
UE4Editor_ShaderCore!LoadShaderSourceFile() [shadercore.cpp:411]
UE4Editor_ShaderCore!GetShaderIncludes() [shadercore.cpp:461]
UE4Editor_ShaderCore!AddShaderSourceFileEntry() [shadercore.cpp:230]
UE4Editor_ShaderCore!GetAllVirtualShaderSourcePaths() [shadercore.cpp:260]
UE4Editor_ShaderCore!BuildShaderFileToUniformBufferMap() [shadercore.cpp:660]
UE4Editor_ShaderCore!InitializeShaderTypes() [shadercore.cpp:709]
UE4Editor!FEngineLoop::PreInit() [launchengineloop.cpp:1733]
UE4Editor!GuardedMain() [launch.cpp:127]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - Graphics Features
Affects Versions4.17
Target Fix4.17
Fix Commit3558294
Main Commit3596628
Release Commit3558294
CreatedJul 11, 2017
ResolvedJul 27, 2017
UpdatedApr 27, 2018