Crash occurs because the generated ctor for the nativized Actor-based Blueprint class is incorrectly trying to recreate a default subobject it owns through another instanced subobject.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47117 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15, 4.16, 4.17 |
Target Fix | 4.18 |
Created | Jul 11, 2017 |
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Resolved | Jul 17, 2017 |
Updated | Apr 27, 2018 |