Description

Camera does not return to player camera after "Stop and Go to End" is used.

Steps to Reproduce
  1. Create a Third Person Test Project
  2. Create a sequence with a camera animation and a Camera Cut track
  3. In the level blueprint, create two key events(see attached screenshot)
    1. One key event (T) triggers a Play node for the sequence
    2. The other key event (G) triggers a Stop and Go to End node
  4. PIE
  5. Hit T
  6. Before the sequence ends, Hit G

Result: Camera is stuck in the final position and you can move the player around
Expected: Camera returns to player camera

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.17
Target Fix4.17
Fix Commit3538953
Main Commit3555226
Release Commit3538953
CreatedJul 13, 2017
ResolvedJul 15, 2017
UpdatedApr 27, 2018
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