This is a common crash affecting users in 4.16. Users have not provided additional information.
Source context not available
repro steps currently unknown
Fatal error: [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of nullptr to AnimBlueprint failed UE4Editor_CoreUObject!CastLogError() [casts.cpp:11] UE4Editor_AnimGraph!CastChecked<UAnimBlueprint,UBlueprint>() [casts.h:211] UE4Editor_AnimGraph!UAnimationTransitionSchema::GetGraphDisplayInformation() [animationtransitionschema.cpp:47] UE4Editor_Kismet!FLocalKismetCallbacks::GetGraphDisplayName() [blueprinteditortabfactories.h:43] UE4Editor_Kismet!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int,0>,UEdGraph * __ptr64>::ApplyAfter<FText() [tuple.h:422] UE4Editor_Kismet!TBaseStaticDelegateInstance<FText __cdecl() [delegateinstancesimpl.h:958] UE4Editor_Slate!TBaseDelegate<FText>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!TAttribute<FText>::Get() [attribute.h:137] UE4Editor_Slate!SDockTab::GetTabLabel() [sdocktab.cpp:688] UE4Editor_UnrealEd!FUnrealEdMisc::OnUserActivityTabChanged() [unrealedmisc.cpp:1116] UE4Editor_UnrealEd!FUnrealEdMisc::OnTabForegrounded() [unrealedmisc.cpp:1109] UE4Editor_UnrealEd!TBaseRawMethodDelegateInstance<0,FUnrealEdMisc,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:556] UE4Editor_UnrealEd!TBaseRawMethodDelegateInstance<0,FUnrealEdMisc,void __cdecl() [delegateinstancesimpl.h:646] UE4Editor_Slate!TBaseMulticastDelegate<void,TSharedPtr<SDockTab,0>,TSharedPtr<SDockTab,0> >::Broadcast() [delegatesignatureimpl.inl:937] UE4Editor_Slate!FGlobalTabmanager::OnTabForegrounded() [tabmanager.cpp:2038] UE4Editor_Slate!SDockingTabWell::BringTabToFront() [sdockingtabwell.cpp:474] UE4Editor_Slate!SDockingTabWell::RemoveAndDestroyTab() [sdockingtabwell.cpp:539] UE4Editor_Slate!SDockTab::RemoveTabFromParent() [sdocktab.cpp:330] UE4Editor_Slate!SDockTab::RequestCloseTab() [sdocktab.cpp:766] UE4Editor_Kismet!FTabInfo::JumpToNearestValidHistoryData() [workflowtabmanager.cpp:143] UE4Editor_Kismet!FDocumentTracker::CleanInvalidTabs() [workflowtabmanager.cpp:646] UE4Editor_Kismet!FBlueprintEditor::RefreshEditors() [blueprinteditor.cpp:721] UE4Editor_Kismet!FBlueprintEditor::OnBlueprintChangedImpl() [blueprinteditor.cpp:3194] UE4Editor_AnimationBlueprintEditor!FAnimationBlueprintEditor::OnBlueprintChangedImpl() [animationblueprinteditor.cpp:1306] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Engine!TBaseMulticastDelegate<void,UBlueprint * __ptr64>::Broadcast() [delegatesignatureimpl.inl:937] UE4Editor_UnrealEd!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [blueprinteditorutils.cpp:2083] UE4Editor_UnrealEd!FBlueprintEditorUtils::RemoveGraph() [blueprinteditorutils.cpp:2516] UE4Editor_AnimGraph!UAnimStateTransitionNode::DestroyNode() [animstatetransitionnode.cpp:496] UE4Editor_Engine!UEdGraphSchema::BreakPinLinks() [edgraphschema.cpp:567] UE4Editor_AnimGraph!UAnimationStateMachineSchema::BreakPinLinks() [animationstatemachineschema.cpp:461] UE4Editor_Engine!UEdGraphSchema::BreakNodeLinks() [edgraphschema.cpp:524] UE4Editor_AnimGraph!UAnimationStateMachineSchema::BreakNodeLinks() [animationstatemachineschema.cpp:452] UE4Editor_UnrealEd!FBlueprintEditorUtils::RemoveNode() [blueprinteditorutils.cpp:2639] UE4Editor_Kismet!FBlueprintEditor::DeleteSelectedNodes() [blueprinteditor.cpp:5479] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [uicommandlist.cpp:216] UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [uicommandlist.cpp:160] UE4Editor_GraphEditor!SGraphEditorImpl::OnKeyDown() [sgrapheditorimpl.cpp:78] UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() [slateapplication.cpp:4630] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [slateapplication.cpp:239] UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [slateapplication.cpp:221] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:4628] UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4541] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1539] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47248 in the post.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.16 |
Target Fix | 4.17 |
Created | Jul 14, 2017 |
---|---|
Resolved | Jul 17, 2017 |
Updated | May 18, 2020 |