This is a common crash affecting users on Windows and Linux. It also appears related to an older Mac crash ([Link Removed]). Users have not provided any new descriptions.
Source Context
959 void RemoveDelegateInstance( FDelegateHandle Handle ) 960 { 961 const TInvocationList& LocalInvocationList = GetInvocationList(); 962 963 for (int32 InvocationListIndex = 0; InvocationListIndex < LocalInvocationList.Num(); ++InvocationListIndex) 964 { 965 // InvocationList is const, so we const_cast to be able to unbind the entry 966 // TODO: This is horrible, can we get the base class to do it? 967 FDelegateBase& DelegateBase = const_cast<FDelegateBase&>(LocalInvocationList[InvocationListIndex]); 968 969 ***** IDelegateInstance* DelegateInstanceInterface = Super::GetDelegateInstanceProtectedHelper(DelegateBase); 970 if ((DelegateInstanceInterface != nullptr) && DelegateInstanceInterface->GetHandle() == Handle) 971 { 972 DelegateBase.Unbind(); 973 974 break; // each delegate binding has a unique handle, so once we find it, we can stop 975 } 976 } 977 978 CompactInvocationList(); 979 } 980 };
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_ClassViewer!TBaseMulticastDelegate<void>::RemoveDelegateInstance() [delegatesignatureimpl.inl:970] UE4Editor_ClassViewer!FClassHierarchy::~FClassHierarchy() [sclassviewer.cpp:1655] UE4Editor_ClassViewer!SharedPointerInternals::TReferenceControllerWithDeleter<FClassHierarchy,SharedPointerInternals::DefaultDeleter<FClassHierarchy> >::DestroyObject() [sharedpointerinternals.h:110] UE4Editor_ClassViewer!FClassViewerModule::ShutdownModule() [classviewermodule.cpp:80] UE4Editor_Core!FModuleManager::UnloadModule() [modulemanager.cpp:565] UE4Editor_Core!FModuleManager::UnloadModulesAtShutdown() [modulemanager.cpp:692] UE4Editor!FEngineLoop::Exit() [launchengineloop.cpp:2757] UE4Editor!GuardedMain() [launch.cpp:177] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47264 in the post.