In a project upgraded from 4.16 to 4.17, the level sequence doesn't play on first PIE and returns Accessed None errors. Next time you PIE, it plays fine. This now happens every time you re-open the project.
Was unable to reproduce this in my own projects, but the user's project is attached.
Result 1: Errors in gameplay (Accessed None) and Sequence doesn't play. If you PIE again, everything works. This now happens every time you re-open the editor.
Expected: No errors and sequence plays
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 4.17 |
Target Fix | 4.17 |
Created | Jul 14, 2017 |
---|---|
Resolved | Jul 15, 2017 |
Updated | Apr 27, 2018 |