If the "Start Position" in the "Find Substring" node is larger than the number of characters in the "Search in" field a crash will occur.
Result: The editor crashes
Expected: The node would throw an error when trying to enter a number larger than the number of character in the string being searched
UE4Editor_Core!FString::Find() string.cpp:175 UE4Editor_Core!FString::Find() string.cpp:159 UE4Editor_Engine!UKismetStringLibrary::execFindSubstring() kismetstringlibrary.h:13 UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4461 UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:721 UE4Editor_CoreUObject!UObject::ProcessContextOpcode() scriptcore.cpp:2165 UE4Editor_CoreUObject!UObject::execLet() scriptcore.cpp:1951 UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:943 UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:845 UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:943 UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4461 UE4Editor_CoreUObject!UObject::ProcessEvent() scriptcore.cpp:1313 UE4Editor_Engine!AActor::ProcessEvent() actor.cpp:695 UE4Editor_Engine!AActor::ReceiveBeginPlay() UE4Editor_Engine!AActor::BeginPlay() actor.cpp:3136 UE4Editor_Engine!AActor::DispatchBeginPlay() actor.cpp:3104 UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() worldsettings.cpp:187 UE4Editor_Engine!AGameStateBase::HandleBeginPlay() gamestatebase.cpp:177 UE4Editor_Engine!UWorld::BeginPlay() world.cpp:3443 UE4Editor_Engine!UGameInstance::StartPlayInEditorGameInstance() gameinstance.cpp:338 UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() playlevel.cpp:3427 UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() playlevel.cpp:2515 UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() playlevel.cpp:1217 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1525 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:386 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3119 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16.2 |
Target Fix | 4.17 |
Created | Jul 17, 2017 |
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Resolved | Jul 17, 2017 |
Updated | Jul 26, 2018 |