Compiling a blueprint that is used in a sequence when the blueprint exists on a sublevel will cause a crash if the level sequence is currently open.
Result: The editor crashes
Expected: Blueprint would compile the changes that were made
UE4Editor_MovieScene!FTrackInstancePropertyBindings::GetCurrentValue<bool>() moviescenecommonhelpers.cpp:439 UE4Editor_MovieSceneTools!FPropertySection::GetPropertyValue<bool>() propertysection.h:75 UE4Editor_MovieSceneTools!<lambda_2f5ac08e2b107b6119d191a0b9a81745>::operator() boolpropertysection.cpp:22 UE4Editor_MovieSceneTools!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<<lambda_2f5ac08e2b107b6119d191a0b9a81745> const & __ptr64>() tuple.h:134 UE4Editor_MovieSceneTools!TBaseFunctorDelegateInstance<TOptional<bool> __cdecl() delegateinstancesimpl.h:1132 UE4Editor_MovieSceneTools!TBaseDelegate<TOptional<bool> >::Execute() delegatesignatureimpl.inl:537 UE4Editor_MovieSceneTools!TAttribute<TOptional<bool> >::Get() attribute.h:137 UE4Editor_MovieSceneTools!SBoolCurveKeyEditor::IsChecked() sboolcurvekeyeditor.cpp:31 UE4Editor_MovieSceneTools!TBaseSPMethodDelegateInstance<1,SBoolCurveKeyEditor,0,enum ECheckBoxState __cdecl() delegateinstancesimpl.h:327 UE4Editor_Slate!TAttribute<enum ECheckBoxState>::Get() attribute.h:137 UE4Editor_Slate!SCheckBox::OnGetCheckImage() scheckbox.cpp:244 UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SCheckBox,0,FSlateBrush const * __ptr64 __cdecl() delegateinstancesimpl.h:327 UE4Editor_Slate!TAttribute<FSlateBrush const * __ptr64>::Get() attribute.h:137 UE4Editor_Slate!SImage::ComputeDesiredSize() simage.cpp:62 UE4Editor_SlateCore!SWidget::CacheDesiredSize() swidget.cpp:485 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
How to implement springarm components to scale according to mouse position in spawn?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47447 in the post.
1 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 4.15.3 |
Target Fix | 4.17 |
Fix Commit | 3365000 |
---|---|
Main Commit | 3567077 |
Created | Jul 19, 2017 |
---|---|
Resolved | Jul 19, 2017 |
Updated | Apr 27, 2018 |