When selecting a default color for a linear color input for an interface. A crash occurs when trying to bring up the color picker.
Result: The editor crashes
Expected: The color picker would be brought up and the default color set
UE4Editor_Slate!FSlateApplication::GeneratePathToWidgetChecked() slateapplication.cpp:2944 UE4Editor_Slate!FSlateApplication::AddModalWindow() slateapplication.cpp:2026 UE4Editor_AppFramework!OpenColorPicker() scolorpicker.cpp:1743 UE4Editor_GraphEditor!SGraphPinColor::OnColorBoxClicked() sgraphpincolor.cpp:55 UE4Editor_GraphEditor!TMemberFunctionCaller<SGraphPinColor,FReply() delegateinstanceinterface.h:165 UE4Editor_GraphEditor!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SGraphPinColor,FReply() tuple.h:497 UE4Editor_GraphEditor!TBaseSPMethodDelegateInstance<0,SGraphPinColor,0,FReply __cdecl() delegateinstancesimpl.h:327 UE4Editor_Slate!TBaseDelegate<FReply,FGeometry const & __ptr64,FPointerEvent const & __ptr64>::Execute() delegatesignatureimpl.inl:537 UE4Editor_Slate!SColorBlock::OnMouseButtonDown() scolorblock.cpp:88 UE4Editor_Slate!<lambda_7097b900f0e4be30d80fb18f98c51ea0>::operator() slateapplication.cpp:5104 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_7097b900f0e4be30d80fb18f98c51ea0> >() slateapplication.cpp:232 UE4Editor_Slate!FSlateApplication::RoutePointerDownEvent() slateapplication.cpp:5093 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDownEvent() slateapplication.cpp:5050 UE4Editor_Slate!FSlateApplication::OnMouseDown() slateapplication.cpp:4968 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1714 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2149 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:869 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:709 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:1009 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3151 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17 |
Target Fix | 4.17 |
Created | Jul 19, 2017 |
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Resolved | Jul 19, 2017 |
Updated | Aug 9, 2018 |