This is a common crash affecting users in 4.16.
User Descriptions
Source Context
802 for (int32 LodIndex = 0; LodIndex < ImportedResource->LODModels.Num(); ++LodIndex) 803 { 804 ExistingMeshDataPtr->ExistingImportMeshLodSectionMaterialData.AddZeroed(); 805 for (int32 SectionIndex = 0; SectionIndex < ImportedResource->LODModels[LodIndex].Sections.Num(); ++SectionIndex) 806 { 807 int32 SectionMaterialIndex = ImportedResource->LODModels[LodIndex].Sections[SectionIndex].MaterialIndex; 808 bool SectionCastShadow = ImportedResource->LODModels[LodIndex].Sections[SectionIndex].bCastShadow; 809 bool SectionRecomputeTangents = ImportedResource->LODModels[LodIndex].Sections[SectionIndex].bRecomputeTangent; 810 ***** ExistingMeshDataPtr->ExistingImportMeshLodSectionMaterialData[LodIndex].Add(ExistingMeshLodSectionData(ExistingMeshDataPtr->ExistingImportMaterialOriginalNameData[SectionMaterialIndex], SectionCastShadow, SectionRecomputeTangents)); 811 } 812 }
repro steps currently unknown, but seems to occur when refreshing a destructible mesh
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 633] Array index out of bounds: 1 from an array of size 1 UE4Editor_UnrealEd!SaveExistingSkelMeshData() [skeletalmeshimport.cpp:811] UE4Editor_UnrealEd!SaveExistingDestMeshData() [apexdestructibleassetimport.cpp:243] UE4Editor_UnrealEd!SetApexDestructibleAsset() [apexdestructibleassetimport.cpp:751] UE4Editor_UnrealEd!BuildDestructibleMeshFromFractureSettings() [apexdestructibleassetimport.cpp:992] UE4Editor_Engine!UDestructibleMesh::BuildFromStaticMesh() [destructiblemesh.cpp:717] UE4Editor_DestructibleMeshEditor!FDestructibleMeshEditorViewportClient::RefreshFromStaticMesh() [sdestructiblemesheditorviewport.cpp:242] UE4Editor_DestructibleMeshEditor!TBaseSPMethodDelegateInstance<0,FDestructibleMeshEditorViewportClient,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_DestructibleMeshEditor!TBaseSPMethodDelegateInstance<0,FDestructibleMeshEditorViewportClient,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!FUICommandList::ExecuteAction() [uicommandlist.cpp:97] UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [stoolbarbuttonblock.cpp:305] UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() [delegateinstanceinterface.h:165] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() [tuple.h:497] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5049] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5038] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5515] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5495] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1704] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47526 in the post.
0 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.16 |
Target Fix | 4.17 |
Fix Commit | 3474099 |
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Created | Jul 20, 2017 |
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Resolved | Jul 20, 2017 |
Updated | Apr 27, 2018 |