This is working as intended. SteamVR is enabled by default. To disable a plugin that's enabled by default you need to re-link the Engine executable, which requires an IDE.
Disabling the SteamVR plugin in a Blueprint-Only project causes the packaging process to require an IDE to complete, as it requires compilation.
Regression?: Yes
This did not occur in 4.16.2
Note: This only occurs in 4.17 and does not occur in 4.18 (Dev-Main)
The attached logs are from a computer that does have Visual Studio installed, to show what is being compiled.
Tested in the following branches:
4.16.2-3514769+++UE4+Release-4.16 (Did not occur)
4.17.0-3539194+++UE4+Release-4.17 (Did occur)
4.18.0-3532166+++UE4+Main (Did not occur)
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Platform - XR |
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Affects Versions | 4.17 |
Target Fix | 4.18 |
Created | Jul 20, 2017 |
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Resolved | Sep 15, 2017 |
Updated | Sep 16, 2019 |