The path for the excluded asset should use "Game" instead of "Content".
The ExcludedAssets setting in the DefaultEngine.ini file does not appear to actually exclude a project Blueprint from being nativized.
[BlueprintNativizationSettings] +ExcludedAssets=/Content/FirstPersonCPP/Blueprints/FirstPersonProjectile
RESULT:
There is a file present for the First Person Projectile Blueprint.
EXPECTED:
There is no file present for the First Person Projectile Blueprint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47572 in the post.
| 1 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.16.2 |
| Target Fix | 4.18 |
| Created | Jul 20, 2017 |
|---|---|
| Resolved | Jul 21, 2017 |
| Updated | Apr 27, 2018 |