EditCondition appears to edit the property. This is defined in MovieSceneSequencePlayer.h:
/** Start playback at the specified time */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Playback", meta=(Units=s, EditCondition="!bRandomStartTime"))
float StartTime;
When you break out the settings in blueprints, bRandomStartTime appears to be false but is actually true.
Head over to the existing Questions & Answers thread and let us know what's up.
13 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19.2, 4.20 |
Release Commit | 4153062 |
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Created | Jul 21, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |