This is a common crash affecting users in 4.16 and into the 4.17 Preview.
User Descriptions
Source Context
979 void FSequencer::NotifyMovieSceneDataChangedInternal()
980 {
981 NotifyMovieSceneDataChanged( EMovieSceneDataChangeType::Unknown );
982 }
983
984
985 void FSequencer::NotifyMovieSceneDataChanged( EMovieSceneDataChangeType DataChangeType )
986 {
987 if ( DataChangeType == EMovieSceneDataChangeType::ActiveMovieSceneChanged ||
988 DataChangeType == EMovieSceneDataChangeType::Unknown )
989 {
990 ***** LabelManager.SetMovieScene( GetFocusedMovieSceneSequence()->GetMovieScene() );
991 }
Result: Crash
Access violation - code c0000005 (first/second chance not available) UE4Editor_Sequencer!FSequencer::NotifyMovieSceneDataChanged() [sequencer.cpp:991] UE4Editor_Sequencer!FSequencer::PostUndo() [sequencer.cpp:3540] UE4Editor_UnrealEd!UEditorEngine::BroadcastPostUndo() [editorserver.cpp:5074] UE4Editor_UnrealEd!UEditorEngine::HandleTransactorUndo() [editorserver.cpp:1185] UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:766] UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,void __cdecl() [delegateinstancesimpl.h:856] UE4Editor_UnrealEd!TBaseMulticastDelegate<void,FUndoSessionContext,bool>::Broadcast() [delegatesignatureimpl.inl:937] UE4Editor_UnrealEd!UTransBuffer::Undo() [editortransaction.cpp:876] UE4Editor_UnrealEd!UEditorEngine::Exec_Transaction() [editorserver.cpp:5069] UE4Editor_UnrealEd!UEditorEngine::Exec() [editorserver.cpp:5516] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [unrealedsrv.cpp:672] UE4Editor_MainFrame!FMainFrameActionCallbacks::ExecuteExecCommand() [mainframeactions.cpp:973] UE4Editor_MainFrame!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1027] UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [uicommandlist.cpp:216] UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [uicommandlist.cpp:160] UE4Editor_MainFrame!FMainFrameActionCallbacks::OnUnhandledKeyDownEvent() [mainframeactions.cpp:211] UE4Editor_MainFrame!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<FReply() [tuple.h:497] UE4Editor_MainFrame!TBaseStaticDelegateInstance<FReply __cdecl() [delegateinstancesimpl.h:958] UE4Editor_Slate!TBaseDelegate<FReply,FKeyEvent const & __ptr64>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:4782] UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4681] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1541] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2149] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:869] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:709] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47661 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.20 |
Created | Jul 24, 2017 |
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Resolved | Jun 7, 2018 |
Updated | Jun 12, 2018 |