This is a common crash in 4.16 and trending in the 4.17 previews. It can be reproduced by clicking on the name of a variable that remains listed in a Blueprint after the associated component has already been deleted.
User Descriptions
Source Context
35 if (const UStructProperty* StructProperty = Cast<const UStructProperty>(Property)) 36 { 37 Definition.ObjectTypeName = StructProperty->Struct->GetFName(); 38 } 39 else if (const UObjectPropertyBase* ObjectProperty = Cast<const UObjectPropertyBase>(Property)) 40 { 41 Definition.ObjectTypeName = ObjectProperty->PropertyClass->GetFName(); 42 } 43 else if(const UArrayProperty* ArrayProperty = Cast<const UArrayProperty>(Property)) 44 { 45 Definition.PropertyTypeName = ArrayProperty->Inner->GetClass()->GetFName(); 46 if (const UStructProperty* InnerStructProperty = Cast<const UStructProperty>(ArrayProperty->Inner)) 47 { 48 ***** Definition.ObjectTypeName = InnerStructProperty->Struct->GetFName(); 49 } 50 } 51 return Definition; 52 }
Result:
Crash
Access violation - code c0000005 (first/second chance not available) UE4Editor_Kismet!FAnimatedPropertyKey::FromProperty() [animatedpropertykey.h:49] UE4Editor_Kismet!FBlueprintVarActionDetails::ExposeToCinematicsVisibility() [blueprintdetailscustomization.cpp:1836] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<1,FBlueprintVarActionDetails,0,EVisibility __cdecl() [delegateinstancesimpl.h:327] UE4Editor_PropertyEditor!TAttribute<EVisibility>::Get() [attribute.h:137] UE4Editor_PropertyEditor!FDetailItemNode::Initialize() [detailitemnode.cpp:59] UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateNodesFromCustomizations() [detailcategorybuilderimpl.cpp:663] UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateChildrenForSingleLayout() [detailcategorybuilderimpl.cpp:685] UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateChildrenForLayouts() [detailcategorybuilderimpl.cpp:710] UE4Editor_PropertyEditor!FDetailCategoryImpl::GenerateLayout() [detailcategorybuilderimpl.cpp:869] UE4Editor_PropertyEditor!FDetailLayoutBuilderImpl::BuildCategories() [detaillayoutbuilderimpl.cpp:152] UE4Editor_PropertyEditor!FDetailLayoutBuilderImpl::GenerateDetailLayout() [detaillayoutbuilderimpl.cpp:196] UE4Editor_PropertyEditor!SDetailsViewBase::UpdateSinglePropertyMap() [sdetailsviewbase.cpp:408] UE4Editor_PropertyEditor!SDetailsViewBase::UpdatePropertyMaps() [sdetailsviewbase.cpp:373] UE4Editor_PropertyEditor!SDetailsView::PostSetObject() [sdetailsview.cpp:838] UE4Editor_PropertyEditor!SDetailsView::SetObjectArrayPrivate() [sdetailsview.cpp:600] UE4Editor_PropertyEditor!SDetailsView::SetObjects() [sdetailsview.cpp:349] UE4Editor_Kismet!SKismetInspector::MakeContextualEditingWidget() [skismetinspector.cpp:158] UE4Editor_Kismet!SKismetInspector::UpdateFromObjects() [skismetinspector.cpp:694] UE4Editor_Kismet!SKismetInspector::Tick() [skismetinspector.cpp:117] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:773] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:37] UE4Editor_Slate!SBorder::OnPaint() [sborder.cpp:86] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:102] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:46] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:21] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:37] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:46] UE4Editor_Slate!SSplitter::OnPaint() [ssplitter.cpp:168] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:102] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:37] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:46] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:21] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:37] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:37] UE4Editor_Slate!SBorder::OnPaint() [sborder.cpp:86] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:102] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:46] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:21] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:37] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:46] UE4Editor_Slate!SSplitter::OnPaint() [ssplitter.cpp:168] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:102] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:37] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:46] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:21] UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:776] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:46] UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:21]
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0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.17.2 |
Fix Commit | 3611213 |
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Created | Jul 25, 2017 |
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Resolved | Aug 25, 2017 |
Updated | Apr 27, 2018 |