Level sequence becomes dirtied when opening other level sequences if the level sequence contains a track with a spawnable actor
Result: The first level sequencer will now become dirty (and will do so whenever another sequence is opened)
Expected: The Level sequence would only become dirtied when a change is made
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.16.2 |
Target Fix | 4.20 |
Created | Jul 25, 2017 |
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Resolved | Mar 27, 2018 |
Updated | May 31, 2018 |