Expanding a macro that passes a struct with split struct pins to a function causes internal compile errors.
Attaching sample project, can be recreated with steps above.
Internal compiler error inside CreateExecutionSchedule (site 2); there is an issue with node/pin manipulation that was performed in this graph, please contact the Blueprints team!
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47747 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16.2, 4.17 |
Target Fix | 4.18 |
Created | Jul 27, 2017 |
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Resolved | Aug 16, 2017 |
Updated | Jul 2, 2018 |