Description

when change sequence struct param, the editor is carash.
It occurs in the case of using "Sound Wave", but the same problem occurs when "Sound Cue" is used.
Attach application log, and crash dump file.

Steps to Reproduce

1.Create New Structure at Content Browser.
2.Add SoundWave to member of Structure.
3.Open Level Sequence.
4.Add Event Track, and add new Key in anywhere.
5.Open the property, and set the structure created in "Parameter Structure".
6.When change SoundWave parameter (sequence struct member parameter), the editor crash.

Result:
Editor Carashes due to an assert.
Expected
Not crashed.
Frequency
3/3
Version
4.16.2, 4.17(CL:3563450)

Callstack
LoginId:8dca4f5549cb748e57781681ebf4da5e
EpicAccountId:fb567da00f03436dabdb32db92746435

Assertion failed: 0 [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Serialization/MemoryArchive.h] [Line: 56] 



UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_DetailCustomizations!FMemoryArchive::operator<<() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\serialization\memoryarchive.h:57]
UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:56]
UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertytag.cpp:185]
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1150]
UE4Editor_Engine!UUserDefinedStruct::SerializeTaggedProperties() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\userdefinedstruct.cpp:231]
UE4Editor_DetailCustomizations!FMovieSceneEventParametersCustomization::OnEditStructChildContentsChanged() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\detailcustomizations\private\moviesceneeventparameterscustomization.cpp:162]
UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FMovieSceneEventParametersCustomization,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FMovieSceneEventParametersCustomization,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor_PropertyEditor!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
UE4Editor_PropertyEditor!FPropertyNode::BroadcastPropertyChangedDelegates() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\propertynode.cpp:2449]
UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\propertynode.cpp:2398]
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:557]
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:357]
UE4Editor_PropertyEditor!FPropertyValueImpl::SendTextToObjectProperty() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:313]
UE4Editor_PropertyEditor!FPropertyHandleObject::SetValue() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:3347]
UE4Editor_PropertyEditor!SPropertyEditorAsset::SetValue() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditorasset.cpp:605]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor_PropertyEditor!SPropertyMenuAssetPicker::OnAssetSelected() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertymenuassetpicker.cpp:249]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor_ContentBrowser!SAssetView::AssetSelectionChanged() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3620]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type>::ExecuteIfBound() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624]
UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_SignalSelectionChanged() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:735]
UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonUp() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:476]
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5049]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:239]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5038]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5515]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5495]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1704]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2127]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3058]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

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Won't Fix
ComponentUE - Anim - Sequencer
Affects Versions4.16.24.17
Target Fix4.21
Fix Commit4209456
Main Commit3596628
CreatedJul 31, 2017
ResolvedJul 13, 2018
UpdatedSep 19, 2018
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