when change sequence struct param, the editor is carash.
It occurs in the case of using "Sound Wave", but the same problem occurs when "Sound Cue" is used.
Attach application log, and crash dump file.
1.Create New Structure at Content Browser.
2.Add SoundWave to member of Structure.
3.Open Level Sequence.
4.Add Event Track, and add new Key in anywhere.
5.Open the property, and set the structure created in "Parameter Structure".
6.When change SoundWave parameter (sequence struct member parameter), the editor crash.
Result:
Editor Carashes due to an assert.
Expected
Not crashed.
Frequency
3/3
Version
4.16.2, 4.17(CL:3563450)
LoginId:8dca4f5549cb748e57781681ebf4da5e EpicAccountId:fb567da00f03436dabdb32db92746435 Assertion failed: 0 [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Serialization/MemoryArchive.h] [Line: 56] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_DetailCustomizations!FMemoryArchive::operator<<() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\serialization\memoryarchive.h:57] UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:56] UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertytag.cpp:185] UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1150] UE4Editor_Engine!UUserDefinedStruct::SerializeTaggedProperties() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\userdefinedstruct.cpp:231] UE4Editor_DetailCustomizations!FMovieSceneEventParametersCustomization::OnEditStructChildContentsChanged() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\detailcustomizations\private\moviesceneeventparameterscustomization.cpp:162] UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FMovieSceneEventParametersCustomization,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FMovieSceneEventParametersCustomization,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_PropertyEditor!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937] UE4Editor_PropertyEditor!FPropertyNode::BroadcastPropertyChangedDelegates() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\propertynode.cpp:2449] UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\propertynode.cpp:2398] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:557] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:357] UE4Editor_PropertyEditor!FPropertyValueImpl::SendTextToObjectProperty() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:313] UE4Editor_PropertyEditor!FPropertyHandleObject::SetValue() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:3347] UE4Editor_PropertyEditor!SPropertyEditorAsset::SetValue() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditorasset.cpp:605] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_PropertyEditor!SPropertyMenuAssetPicker::OnAssetSelected() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertymenuassetpicker.cpp:249] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!SAssetView::AssetSelectionChanged() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3620] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type>::ExecuteIfBound() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_SignalSelectionChanged() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:735] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonUp() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:476] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5049] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5038] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5515] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5495] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1704] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3058] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
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11 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 4.16.2, 4.17 |
Target Fix | 4.21 |
Created | Jul 31, 2017 |
---|---|
Resolved | Jul 13, 2018 |
Updated | Sep 19, 2018 |