When the user duplicates (using Ctrl+W) two components that are attached, their attachment hierarchy isn't preserved.
This occurs in both the blueprint SCSEditor and in IWCE.
RESULT
Both meshes are duplicated, but their hierarchy is preserved (one remains attached under the original mesh component).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47926 in the post.
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Component | UE - Gameplay - Components |
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Affects Versions | 4.17, 4.18 |
Target Fix | 4.22 |
Created | Aug 1, 2017 |
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Resolved | Dec 12, 2018 |
Updated | Feb 12, 2019 |