Ensure occurs when the user undos the renaming of a component while the blueprint is closed, and then plays in viewport.
RESULT
Ensure.
Ensure condition failed: false [File:D:\Framework\Engine\Source\Runtime\Engine\Private\World.cpp] [Line: 1486] Could not remove actor /Engine/Transient.World_0:PersistentLevel.REINST_FirstPersonCharacter_C_11 from world (check level is /Engine/Transient.World_0:PersistentLevel) UE4Editor_Engine!UWorld::RemoveActor() world.cpp:1486 UE4Editor_Engine!UWorld::DestroyActor() levelactor.cpp:651 UE4Editor_Engine!UWorld::EditorDestroyActor() levelactor.cpp:500 UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() kismetreinstanceutilities.cpp:1763 UE4Editor_UnrealEd!FBlueprintCompileReinstancer::BatchReplaceInstancesOfClass() kismetreinstanceutilities.cpp:1477 UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushReinstancingQueueImpl() blueprintcompilationmanager.cpp:902 UE4Editor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() blueprintcompilationmanager.cpp:184 UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() kismet2.cpp:750 UE4Editor_UnrealEd!FInternalPlayLevelUtils::ResolveDirtyBlueprints() playlevel.cpp:1849 UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() playlevel.cpp:2384 UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() playlevel.cpp:1217 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1541 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:396 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3217 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16, 4.18 |
Target Fix | 4.19 |
Created | Aug 2, 2017 |
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Resolved | Sep 7, 2017 |
Updated | Feb 7, 2018 |