There are a string of crashes that are occurring with UMG as the cause of the crash. This occurs when the project is upgraded from 4.16 to 4.17. With the project provided making any change to the BP that is causing the crash resolves the issue (Such as using refresh all nodes, adding a new component, or changing any value). The cause of the crash is still unknown.
Versions Tested:
4.17.P3 - CL: 3552910
UE4Editor_Engine!UBlueprintGeneratedClass::InitPropertiesFromCustomList() blueprintgeneratedclass.cpp:565 UE4Editor_CoreUObject!FObjectInitializer::InitProperties() uobjectglobals.cpp:3045 UE4Editor_CoreUObject!FObjectInitializer::PostConstructInit() uobjectglobals.cpp:2751 UE4Editor_CoreUObject!FObjectInitializer::~FObjectInitializer() uobjectglobals.cpp:2662 UE4Editor_CoreUObject!StaticConstructObject_Internal() uobjectglobals.cpp:3119 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3885 UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() linkerload.cpp:2741 UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() linkerload.cpp:2888 UE4Editor_CoreUObject!LoadPackageInternal() uobjectglobals.cpp:1303 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2418 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2174 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2466 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2174 UE4Editor_CoreUObject!FLinkerLoad::CreateImport() linkerload.cpp:4148 UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() blueprintsupport.cpp:1289 UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() blueprintsupport.cpp:1091 UE4Editor_CoreUObject!FLinkerLoad::ResolveAllImports() blueprintsupport.cpp:1380 UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() blueprintsupport.cpp:1485 UE4Editor_CoreUObject!FLinkerLoad::Preload() linkerload.cpp:3333 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:4002 UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() linkerload.cpp:4225 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3695 UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() linkerload.cpp:2741 UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() linkerload.cpp:2888 UE4Editor_CoreUObject!LoadPackageInternal() uobjectglobals.cpp:1303 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2418 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2174 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2466 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2174 UE4Editor_CoreUObject!FLinkerLoad::CreateImport() linkerload.cpp:4148 UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() blueprintsupport.cpp:1289 UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() blueprintsupport.cpp:1159 UE4Editor_CoreUObject!FLinkerLoad::ResolveAllImports() blueprintsupport.cpp:1380 UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() blueprintsupport.cpp:1485 UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() blueprintsupport.cpp:1475 UE4Editor_CoreUObject!FLinkerLoad::Preload() linkerload.cpp:3333 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:4002 UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() linkerload.cpp:4225 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3695 UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() linkerload.cpp:2741 UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() linkerload.cpp:2888 UE4Editor_CoreUObject!LoadPackageInternal() uobjectglobals.cpp:1303 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2418 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2174 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2466 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2174 UE4Editor_CoreUObject!FLinkerLoad::CreateImport() linkerload.cpp:4148 UE4Editor_CoreUObject!FLinkerLoad::ResolveAllImports() blueprintsupport.cpp:1395 UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() blueprintsupport.cpp:1485 UE4Editor_CoreUObject!FLinkerLoad::Preload() linkerload.cpp:3333 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:4002 UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() linkerload.cpp:4225 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3695 UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() linkerload.cpp:4225 UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3695 UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() linkerload.cpp:2741 UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() linkerload.cpp:2888 UE4Editor_CoreUObject!LoadPackageInternal() uobjectglobals.cpp:1303 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2418 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2174 UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() linkerload.cpp:2466 UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() linkerload.cpp:2174 UE4Editor_CoreUObject!FLinkerLoad::CreateImport() linkerload.cpp:4148 UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() blueprintsupport.cpp:1289
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71 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.17 |
Target Fix | 4.17.2 |
Fix Commit | 3618238 |
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Created | Aug 2, 2017 |
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Resolved | Aug 30, 2017 |
Updated | Apr 27, 2018 |