Description

When spawning particles from skeletalMesh vertices(using Skeleteal Vert/Surf Location), if the specified mesh is a cloth, some particles appear away from the mesh itself. This happens in 4.16 and 4.17 preview3.

Steps to Reproduce

1. Open the attached project(it contains clothes from Content Example, and a particle that spawn from skeletalMesh verts)
2. PIE or simulate to see some particles are displayed in totally different positions

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Fixed
ComponentUE - Simulation - Physics - Character
Affects Versions4.164.17
Target Fix4.18
Fix Commit3596257
Main Commit3624383
Release Commit3643070
CreatedAug 4, 2017
ResolvedAug 18, 2017
UpdatedApr 27, 2018
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