When spawning particles from skeletalMesh vertices(using Skeleteal Vert/Surf Location), if the specified mesh is a cloth, some particles appear away from the mesh itself. This happens in 4.16 and 4.17 preview3.
1. Open the attached project(it contains clothes from Content Example, and a particle that spawn from skeletalMesh verts)
2. PIE or simulate to see some particles are displayed in totally different positions
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48045 in the post.
0 |
Component | UE - Simulation - Physics - Character |
---|---|
Affects Versions | 4.16, 4.17 |
Target Fix | 4.18 |
Created | Aug 4, 2017 |
---|---|
Resolved | Aug 18, 2017 |
Updated | Apr 27, 2018 |