Create a project with two C++ modules (the primary game module, and the secondary module)
Add a dependency from the primary game module to the secondary module in the .build.cs file
Trigger a hot reload of the primary game module
Observe that it fails to link
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48106 in the post.
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Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.15, 4.16, 4.17 |
Target Fix | 4.17.1 |
Created | Aug 7, 2017 |
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Resolved | Aug 7, 2017 |
Updated | Apr 27, 2018 |