Wildcard Macro pins will not correctly connect to the Object input pin on a Cast To node, though it will connect to the Exec pin.
RESULT
The node will not take the input (but will connect to the Exec pin).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48148 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.18 |
Fix Commit | 3577002 |
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Main Commit | 3582334 |
Created | Aug 8, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |