Description

Wildcard Macro pins will not correctly connect to the Object input pin on a Cast To node, though it will connect to the Exec pin.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the level blueprint.
  3. Create a new Macro.
  4. Add a Wildcard input.
  5. Add a Cast To Actor node in the Macro graph.
  6. Drag the Wildcard Macro pin onto the Object input on the Cast node.

RESULT

The node will not take the input (but will connect to the Exec pin).

Have Comments or More Details?

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Won't Fix
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.18
Fix Commit3577002
Main Commit3582334
CreatedAug 8, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021