PerInstanceRandom does not provide a random value when the material is being used on an Instanced Static Mesh that is spawned at runtime, the value is always the same.
Regression?: Yes
This did not occur in 4.16.3-3561208+++UE4+Release-4.16
Versions tested:
4.16.3-3561208+++UE4+Release-4.16 - Did not occur
4.17.0-3573198+++UE4+Release-4.17 - Occurred
4.18.0-3575318+++UE4+Main - Occurred
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.17, 4.18 |
Target Fix | 4.17.2 |
Fix Commit | 3593597 |
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Main Commit | 3621569 |
Created | Aug 11, 2017 |
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Resolved | Aug 28, 2017 |
Updated | Apr 27, 2018 |