Split Struct pins cause errors when a project is converted to 4.17.
You are still unable to split struct pins even if a new variable is created for the struct. Only adding a new variable to the struct > deleting it > resaving the struct, will fix all errors.
User Description:
After updating to 4.17, a blueprint structure no longer supported splitting pins - which broke the "Make" operation as well.
Adding another pin, then removing it from the BP structure re-created whatever was stopping the variables from showing up as pins. This gives a workaround for project specific blueprint structures at least.
Results: All struct references with split pins will create errors on project conversion
Expected: To be able to split struct pins inside of functions by splitting pins on the updated struct nodes
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.17, 4.18 |
Target Fix | 4.17.2 |
Fix Commit | 3584557 |
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Created | Aug 11, 2017 |
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Resolved | Aug 14, 2017 |
Updated | Apr 27, 2018 |