AAR files may contain multiple architectures and Gradle is including them all instead of filtering them to only include the active architecture in the APK.
1. Create blank project
2. Enable Gradle
3. Package for Android
4. Go to the Intermediate/Android/APK/gradle/app/src/main/libs and create a arm64-v8a directory and copy any file into it with a .so extension
5. Go to the Intermediate/Android/APK/gradle directory and run "rungradle.bat :app:assembleDebug"
6. Open the Binaries/project-armv7-es2.apk as a zip and check if the libs contains the arm64-v8a (it should have been filtered out)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48355 in the post.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.17 |
Target Fix | 4.17.2 |
Fix Commit | 3582608 |
---|
Created | Aug 11, 2017 |
---|---|
Resolved | Aug 11, 2017 |
Updated | Sep 16, 2019 |