Description

Go To Definition fails for Set and Map Utility nodes (does not seem to affect Arrays). A warning similar to the following appears in the output log:

LogSelectionDetails: Warning: NavigateToFunctionSource:  Unable to find symbols for 'UBlueprintSetLibrary::Set_Length' [Element not found.] 

Worth noting that the function name is actually UBlueprintSetLibrary::GenericSet_Length

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the level blueprint.
  3. Add a Set > Contains Item node.
  4. Double-click it.

RESULT

Visual Studio isn't launched/doesn't path to where the code is

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Won't Fix
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.18
CreatedAug 11, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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